
3d - Why are quads used in filmmaking and triangle in gaming ...
Aug 6, 2017 · A triangle is simpler math wise. All 3 points are coplanar so all the points inside the are in the same plane which makes interpolation simpler. For quads I wouldn't know why to …
Why can I see the diffuse lighting effect on a perfect mirror?
Currently I am learning PBR by Unity3D. I find that even I turn the smoothness to 1, I can still see the diffuse lighting effect, which does not make any sense to me. Imagine I trace a ray from …
Newest 'rendering' Questions - Page 6 - Computer Graphics Stack …
Questions about the conversion of a 2D or 3D model to a photorealistic or non-photorealistic image.
Trending '3d' questions - Page 1 - Computer Graphics Stack …
Questions and problems dealing with three-dimensional space, including 3D meshes and other data structures, vector math, transformations, etc.
Trending 'interpolation' questions - Computer Graphics Stack …
What is the fastest way to rasterize a triangle? I'm making a triangle rasterizer for my 3d engine because I forgot to make a depth buffer and I was wondering what is the fastest way to …
What's the difference between Clipping and Culling?
Oct 5, 2019 · Because clipping has the potential to generate many primitives from one (and thus make the pipeline choke a bit, since it has to run more rasterization cycles), hardware tends to …
How do I efficiently calculate the distance to the edge of a shape?
Sep 29, 2020 · A texture that stores distance from the edge of the shape, like you described, is called a "distance field" (you'll find lots of results if you google that phrase). Distance fields can …
How to assign/calculate triangle texture coordinates
UV or barycentric coordinates represent a point on a triangle as a weighted average of the three vertexes. You can use those coordinates to smoothly interpolate any value over the triangle, …
Newest Questions - Page 26 - Computer Graphics Stack Exchange
How 3D painting software works I am new to graphics programming and i'm learning opengl. I managed to make a really simple renderer where i can import models display theirs textures …
What technique would I use to create fake 3d walls as seen in …
0 I wanted to make a little demo for a console with Realm of the Mad God esc graphics to brush up my C and SDL skills. One problem I'm running in to is creating the 3D walls. The console …